Dungeons

Dungeons are short (15-30 minutes long) pathways that you clear with a team of 2-5 players to receive rewards at the end. Monster spawns are slightly different each time and monsters will not respawn. The kills inside dungeons do not count towards kill tasks, such as Challenge Tasks. PVP combat is disabled in dungeons and all dungeons timeout after 50 minutes without reward if not finished.

Only one team can be at each dungeon at once, and players may partake in no more than 1 successful dungeon run per hour. Most high level dungeons have an entrance fee for each participant, in either gold (charged from bank balance) or premium cards.

Each successful finish (requires all monsters to be killed) will yield experience and gold rewards. The 5th, 20th and 100th finish (individual counter for each dungeon) yield special item rewards.
The Humanoid Lair Level 10+ 2-3 players Free entrance Entrance under Ellaria temple
The Orcish Complex Level 25+ 3-5 players Free entrance Entrance under Ellaria temple
The Melket Lair Level 40+ 3-5 players Free entrance Entrance in Melket caves near Caerfa
The Castle of Undead Level 60+ 3-5 players Entrance fee 2000 gold Entrance in vampire caves north of Gulshan
The Dragonia Level 90+ 3-5 players Entrance fee 1 Premium Card Entrance in a dragon cave north of Ben Qarassih
The Demonic Passage Level 120+ 3-5 players Entrance fee 1 Premium Card Entrance in the Chaotic Catacombs